Punk Girl

This is a personal project, I created the design using ZBrush, retopology and scene composition in Maya, I created the textures in Substance 3D Painter, the hair was made with XGen and I rendered it with V-Ray.

In this project, I used as a study the use of procedural textures within Substance 3D Painter to create the folds, wrinkles and wear on the leather of the jacket and shorts. All skin details were also done in Substance, including the lip lines.

I hope you like it!